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Parallel asset swarm

WhenUse when the asset list is large enough to split across parallel workers (props, characters, VFX, modular kits) and collisions are likely without a shared look-lock and naming contract.
StopDo not start the swarm without a shared look-lock and naming convention. Conflict = re-lock look or escalate to integrator — never silent merge of incompatible art. Do not let every worker invent their own palette, scale, or folder layout. Do not merge binary assets without a human or designated integrator pass when overlap exists.

Steps

  1. Lock look once (look-lock-first). Publish plate paths + `LOOK-LOCK.md` to all workers.
  2. Write `swarm/CONTRACT.md`: naming (`SM_`, `M_`, `T_`), unit scale, folder layout, poly/texture budgets, delivery format (glTF/FBX/png).
  3. Split the asset list into non-overlapping work packets. Assign one owner per packet; name an **integrator**.
  4. Launch parallel workers. Each worker: pull lock + contract → produce asset → Screenshot against look → push to `inbox/<worker>/`.
  5. Integrator merges on a schedule: verify names, scale, and look; run a quick screenshot-match spot check.
  6. On conflict (style drift, name collision, scale mismatch): stop the merge, list deltas, either re-lock look formally or send packet back — no silent overwrite.
  7. Publish `swarm/MERGED.md` with final paths and open conflicts.

Oven

Default: Grok Bot tools — GenerateImage / computerUse / browserUse / Shell / Blender MCP if connected / Screenshot. (Swap this one line for Astra / Fable / Claude.) Parallelism uses a task/executor swarm pattern (multiple workers, one integrator) without relying on internal runner IDs.

Done when

  • All packets delivered or explicitly deferred.
  • Merged tree follows CONTRACT naming and folders.
  • Conflicts documented; none silently absorbed.
  • Shared look-lock still authoritative (or a versioned re-lock exists).

Cross-model

Recipe is fixed: one look-lock, contract, parallel packets, integrator merge, conflicts re-lock not silent. Only the OVEN line swaps — how the host spawns workers differs; the contract and anti-silent-merge rule stay identical across Astra, Grok Bot, Fable, and Claude.

LoadOVEN: Default: Grok Bot tools — GenerateImage / computerUse / browserUse / Shell / Blender MCP if connected / Screenshot. (Swap this one line for Astra / Fable / Claude.) Parallelism uses a task/executor swarm pattern (multiple workers, one integrator) without relying on internal runner IDs. Done when: - All packets delivered or explicitly deferred. - Merged tree follows CONTRACT naming and folder
Copy SKILL.mdRaw SKILL.md
---
name: "Parallel asset swarm"
description: "Use when props, characters, or VFX should be built in parallel under one shared look-lock with a single merge owner."
---

# Parallel asset swarm

## When
Use when the asset list is large enough to split across parallel workers (props, characters, VFX, modular kits) and collisions are likely without a shared look-lock and naming contract.

## Stop
- Do not start the swarm without a shared look-lock and naming convention.
- Conflict = re-lock look or escalate to integrator — never silent merge of incompatible art.
- Do not let every worker invent their own palette, scale, or folder layout.
- Do not merge binary assets without a human or designated integrator pass when overlap exists.

## OVEN
Default: Grok Bot tools — GenerateImage / computerUse / browserUse / Shell / Blender MCP if connected / Screenshot. (Swap this one line for Astra / Fable / Claude.) Parallelism uses a task/executor swarm pattern (multiple workers, one integrator) without relying on internal runner IDs.

## Steps
1. Lock look once (look-lock-first). Publish plate paths + `LOOK-LOCK.md` to all workers.
2. Write `swarm/CONTRACT.md`: naming (`SM_`, `M_`, `T_`), unit scale, folder layout, poly/texture budgets, delivery format (glTF/FBX/png).
3. Split the asset list into non-overlapping work packets. Assign one owner per packet; name an **integrator**.
4. Launch parallel workers. Each worker: pull lock + contract → produce asset → Screenshot against look → push to `inbox/<worker>/`.
5. Integrator merges on a schedule: verify names, scale, and look; run a quick screenshot-match spot check.
6. On conflict (style drift, name collision, scale mismatch): stop the merge, list deltas, either re-lock look formally or send packet back — no silent overwrite.
7. Publish `swarm/MERGED.md` with final paths and open conflicts.

## Done when
- All packets delivered or explicitly deferred.
- Merged tree follows CONTRACT naming and folders.
- Conflicts documented; none silently absorbed.
- Shared look-lock still authoritative (or a versioned re-lock exists).

## Cross-model
Recipe is fixed: one look-lock, contract, parallel packets, integrator merge, conflicts re-lock not silent. Only the OVEN line swaps — how the host spawns workers differs; the contract and anti-silent-merge rule stay identical across Astra, Grok Bot, Fable, and Claude.

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