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Skill runtime — load, execute, unload

When a run needs a hard stop for send, money, or deploy. The runtime loads one skill at a time, gives it only the tools it needs, and unloads it when the job is done. Approval is required before anything irreversible.

How it runs

  1. Pick by description. Skills are routed by what they say they do, not by guesswork.
  2. Execute with scoped tools. The skill sees only the tools its task needs, nothing else.
  3. Unload. Approval required. The skill exits when finished, and any send, spend, or deploy waits for your yes.

Guardrails

Scoped tools, hard stops. Send, money, and deploy always require approval.

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